Newer
Older
BlackoutClient / Assets / Best HTTP / Source / SecureProtocol / crypto / engines / NullEngine.cs
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
#pragma warning disable
using System;

using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters;

namespace BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Engines
{
	/**
	* The no-op engine that just copies bytes through, irrespective of whether encrypting and decrypting.
	* Provided for the sake of completeness.
	*/
	public class NullEngine
		: IBlockCipher
	{
		private bool initialised;
		private const int BlockSize = 1;

		public NullEngine()
		{
		}

        public virtual void Init(
			bool				forEncryption,
			ICipherParameters	parameters)
		{
			// we don't mind any parameters that may come in
			initialised = true;
		}

        public virtual string AlgorithmName
		{
			get { return "Null"; }
		}

        public virtual bool IsPartialBlockOkay
		{
			get { return true; }
		}

        public virtual int GetBlockSize()
		{
			return BlockSize;
		}

        public virtual int ProcessBlock(
			byte[]	input,
			int		inOff,
			byte[]	output,
			int		outOff)
		{
			if (!initialised)
				throw new InvalidOperationException("Null engine not initialised");

            Check.DataLength(input, inOff, BlockSize, "input buffer too short");
            Check.OutputLength(output, outOff, BlockSize, "output buffer too short");

            for (int i = 0; i < BlockSize; ++i)
			{
				output[outOff + i] = input[inOff + i];
			}

			return BlockSize;
		}

        public virtual void Reset()
		{
			// nothing needs to be done
		}
	}
}
#pragma warning restore
#endif